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Corona supports interactive rendering, which allows one to implement and see changes in real-time, and distributed rendering, which utilizes the computational power of several devices in the network. Corona has three rendering options: Progressive (which refines the whole frame to the desired quality), Bucket (which makes numerous passes, refining the buckets where it's needed, notably reducing rendering time in scenes with large uniform areas), and BiDir/VCM mode (for scenes that need clear caustics). Corona also allows using GPU-based AI denoising instead of CPU denoising. Overview Ĭorona is a CPU-based rendering engine that provides both biased and unbiased rendering options: using the path tracing engine gives an unbiased result, while using precomputations with a secondary engine increases processing time while making outcomes slightly biased. In 2017, Render Legion was acquired by Chaos Group, and the 2022 version of Corona Renderer was rebranded to Chaos Corona. Corona was officially released in 2015 after 6 years of alpha development. He planned to create Corona Renderer for Blender, but it was impossible to launch a commercial product due to the restrictive GNU GPL license, so the development focused on Autodesk 3ds Max. He was later joined by a former CGI artist Adam Hotový, and Jaroslav Křivánek, associate professor and researcher at the Charles University in Prague, and founded the company Render Legion. He started the development as a solo student project at the Czech Technical University in Prague. By that time, GPU renderers were on the rise, but he considered that CPU rendering has great potential. Corona Renderer was created in 2009 by Ondřej Karlík.
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