

It's a system you actually have to manage the whole race if you want to do well. This is where I noticed the effects aren't just visual, they're important feedback to let you know how your boost management is going without always having to look at your HUD. If you dont do as well as you said you would you lose out.Īnd there's a nitrous system the rewards you for driving in a risky skillful way where if you do a bunch of fancy and dangerous moves in a row it gives your nitrous a boost and if you have a level 3 boost on your nitrous it's like a rocket ship that just explodes past your opponents. It actually expects you to not win when your car is still a bit shit for its class before the race starts it gets to decide where you will place and if you beat that placing it gives you extra cash. Even if you don't win the game accounts for that. This game unbound does a lot to mitigate that feeling.


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